Kingmaker

Episode 20 - A Stag for the Stag Lord
Assault on the Aerie of the Stag Lord Pt I

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The Greenbelt Defenders boldly stormed the Stag Lord’s aerie in broad daylight. This episode, together with episodes 21 and 22, chonicles the events of that fateful day.

“Get off the road!” Tad whispered, as he, Khrystos, and Vincze approached the fort along the winding dirt road. Just then, the front gate lifted, and a party of bandits on horseback rode forth, following a flock of five cackling crows. Desna was clearly on the heroes’ side, because they went unnoticed hiding in the chapparal along the roadside. After the bandits passed, the Defenders dusted themselves off—all except the white wolf, Toboe, who hid deeper in the brush, awaiting the call of his mistress Jane, soaring high above in eagle-form, together with Skyduster.

It was hard to believe that just a few hours earlier, they were all comfortably gathered as Vincze conducted a Harrow card reading (see Vision 7 of Vincze’s Visions ). Immediately following that, she and Jane activated no less than nine spells—and Khrystos drank one potion—to prepare the group for the day’s events. Vincze also used her Dust of Illusion on Tad, disguising the large half-orc as a human bandit. The group knew that, with these dweomers in place, it was too late to turn around—the protective magicks they had activated would expire within a few hours. They broke camp and quickly headed east towards the fort.

Overhead, Jane reviewed the plan of attack as she circled, watching the fort carefully with eagle-eyes. At the last minute, the plan had changed slightly, at her request: unwilling to leave her elk-mount, Jakul, behind, she suggested that the others bring him into the fort as an offering for the Stag Lord. “A stag for the Stag Lord!”, she smiled. So, instead of leaving Jakul, the party instead left their horses tethered in the woods, together with Tad’s pet cat, Agamemnon. After traveling with them for a bit, Jane said her goodbyes to her beloved animals, assumed eagle-form, and took to the air.

Down on the barren plain below, Tad, Khrystos and Vincze approached the Stag Lord’s front gate. The midsummer sun was high in the sky—it was hot and dry, but Tad had insisted on attacking in daylight so that his human companions could see better inside—eliminating the bandits’ “homefield advantage” and minimizing the shadowy hiding places for any rogues that might dwell there. The guard in the northwest tower called out to them. Khrystos held up his silver stag amulet and answered with the fort’s password: “We bear the heads of the Greenbelt Defenders!”, a phrase that sent shivers down the player characters’ spines. “Do you, now? Come show them to us,” the guard replied. The front gate opened, and the adventurers were ushered into the bandits’ courtyard. Khrystos explained that they’d brought a tribute of booze for the Stag Lord, and handed the bandits some bottles. “What’s with the elk?” asked one of them. Khrystos replied that it’s a tribute for the Stag Lord. One bandit grabbed Jakul’s reins and started leading the elk into the fort, saying “I’ll take him out back and butcher him.” The party was surprised—they hadn’t expected this!—and Tad said, “I’ll come and help you.” Meanwhile, Khrystos and Vincze were led into another room.

“New recruits, eh? Who sent you?” Khrystos and Vincze looked at each other and Khrystos blurted out, “Kressle. She escaped the Greenbelt Defenders and has established a new cell up north.” The bandits were a bit shocked at this news, but seemed to buy their story. Changing the subject, Vincze smiled and gushed, “I’ve always wanted to meet the Stag Lord”, and wondered if he might join them for a drink? The bandits stared at each other until someone finally growled, “He’s busy.”

Meanwhile, around the corner, the bandit who was leading Jakul suddenly stopped and produced a knife, bringing it up to the elk’s throat. Tad quickly sucker-punched the would-be butcher, but he wasn’t able to prevent him from crying out a warning to his colleagues: “FOES!”

What happened after that was so quick, it’s difficult to give a blow-by-bow account. Here’s a summary of what transpired next:

Following Tad’s lead, Jakul impaled his would-be butcher on his antlers, though Jakul was injured in the process. With Jakul safe for the moment, Tad ran up a nearby staircase, towards the northeast tower, to intercept the Stag Lord’s lieutenant, Ox, who (responding to the alarm) was rampaging around a corner, brandishing a massive wooden club.

In the adjoining room, Khrystos and Vincze were immediately set upon on all sides. A figure hidden in the shadows, whom they guessed was another lieutenant, Dovan, began to pull a rope, opening a gate in a wall… revealing a beast that hooted and roared more with every passing second! Vincze cast a Web upon the gate to prevent it from fully opening, but to no avail—within a few short seconds, a huge owlbear emerged from the opened gate, and mauled a nearby bandit while she looked on in horror. She downed her potion of Sanctuary in a desperate attempt to buy her some time (which it did), exclaiming, “What are they doing with an owlbear?!” Meanwhile, Khrystos was taking quite a beating from two bandits. He successfully deflected one of them by using his fey-blood-powered Laughing Touch; then, he dropped a well-placed Entangle spell between himself, the bandits, and the owlbear. Dovan, meanwhile, was nowhere to be seen… Where had the rogue ran off to?

Seeing trouble below, Jane landed, assumed elf-form, and healed Jakul a little bit with her magic wand. The next round, she noticed Dovan heading straight for her! She fended him off and he dashed into the adjoining room, disappearing into the shadows near Khrystos, who was still fighting with two bandits.

Vincze shouted to Khrystos, “I don’t want to leave you here!” But Khrystos nodded and waved her away: “It’s OK! Go! Get away from that owlbear!” Seeing the bandits positioned between the owlbear and Khrystos, she acquiesced and ran outside into the courtyard, where two bandits had run already. The owlbear followed them all and mauled one of the bandits as he attempted to open the front gate. Vincze quickly cast Levitate on herself and rose to the top of the northeast tower, carefully avoiding a hail of arrows. As she ascended, she announced “We are the Greenbelt Defenders! Give up the Stag Lord to us!” She then watched in amazement as Aggie the cat slipped through an opening in the palisade, and crossed the courtyard. When a bandit approached the curious cat, Vincze was astonished to see Aggie disappear into thin air! She then watched Toboe (having avoided a pack of zombies en route!) climb over the fort’s palisade (aided by a Spider Climb spell that Jane had cast on him) and dash into the room where Khrystos had been cornered. Vincze turned, loaded her crossbow, and finished off the guard in the northeast watchtower, with a magical Diviner’s Fortune assist from Trixie.

Across the courtyard, Skyduster dropped an alchemist’s fire onto the northwest tower guard, and then finished him off with his razor-sharp claws. Another kill for Khrystos’ feisty owl familiar!

All this time, on the landing adjacent to the northeast watchtower, Tad had been tangling with the Stag Lord’s behemoth lieutenant Ox—while fending off arrows from that tower’s guard. Tapping into his ki pool, Tad finally managed to knock the brute off the landing. Ox landed, unconscious, in the same room Khrystos was struggling with his bandit foes, just as Toboe appeared. Seizing an opportunity for a coup de grace, the wolf ripped out the large man’s throat. Seizing a similar opportunity for a sneak attack, Dovan burst forth from the shadows and stabbed Khrystos in the back, seriously wounding him. Khrystos turned and successfully blasted Dovan with a Magic Missile—a difficult maneuver, since he was forced to cast on the defensive. The very next round, however, Khrystos was laid low by one of his bandit opponents, and fell unconscious to the floor. He awoke a few seconds later, healed and restored, with Aggie’s tail brushing against his head—had the strange cat somehow healed him? Suddenly he, Aggie and Toboe looked up as Tad lept down from the walkway above, kicking Dovan in the head before landing gracefully on his feet.

Around the corner, Jane had troubles of her own: Akiros, the Stag Lord’s third lieutenant, entered the room from a hide-covered door in the back wall, and headed straight towards her. Trying desperately to buy time, she cast Soften Earth and Stone on the wall adjacent to him, which caused the already-weakened roof to fall on the man’s head. When the smoke cleared, however, she saw that Akiros was still standing, so she summoned a stirge (a bat-winged, mosquito-like creature), which successfully attached itself to the lieutenant’s head—distracting him for the moment.

Jane inhaled sharply as she observed another, ominous figure emerge from the hide-covered door… a tall, strong man, his face hidden by a stag-horned helm! The Stag Lord himself had finally entered the fray. Turning to face her, he ruthlessly sank two arrows into her faltering elk mount—almost killing him.

[Here ends Pt I]

[As I wrote up this summary, I couldn’t help but notice that each of the four player characters’ strategies in this battle “fit” into a distinct “theme”. In other words, each character fit a particular ARCHETYPE:

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The GUARDIAN- JANE, the elven druid, is a True Neutral protector of the natural world. She watched over her friends as an eagle-eyed sentry. She then defended her corner of the fort like a she-wolf defending her pups.

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The SURVIVOR- KHRYSTOS, the human fey-blooded sorcerer, found himself surrounded by enemies, but against all odds, inexplicably rose from the ashes. The sole survivor of his slaughtered Greenbelt tribe, this man appears (like the proverbial cat) to have nine lives.

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The DAREDEVIL- TAD, the half-orc monk, fearlessly jumped from one opponent to the next. With little regard for his own safety, he threw the first punch, defeated the Stag Lord’s most formidable lieutenant, and rescued both Jakul and Khrystos.

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The UNTOUCHABLE- VINCZE, the human diviner, escaped injury using a clever combination of protective spells and potions. The magical mastermind of the party, she literally floats above the crowd. This runaway fortune-teller from a Taldorian royal court is becoming an expert at keeping out of harm’s way.

… Just my two cents!! –SLG]

Next episode: Stag Party!

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Episode 19 - In the Heart of the Night

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With the sun high in the sky, the Greenbelt Defenders rode southeast to the Stag Lord‘s fort via the most direct route, i.e. over the hills past the Fangberry Patch. Eleven miles southeast of there, the fort loomed on the horizon, just as the captive bandits had described it. As dusk approached, the elven druid, Janekfan, used wildshape to become a Great Horned Owl and spent a couple hours flying around the fort, bravely swooping low, and even alighting on one of the three watchtowers! She verified that the fort’s palisade was 15 feet tall and made of wooden beams, about 6 inches apart[CPM: six inches thick. no space between.], and topped with spiky bits. As the party suspected, she noted that one of her Warp Wood spells would warp one of the beams; in other words, it would take two such spells to bust their way in[CPM: leaving a 12" gap to squeeze through.], should they decide to go that route. Jane spotted one of the lieutenants, Ox, playing with toys on a rooftop, with a bedroll and wooden stick next to him. The simple thug just waved and said “Hello Mr. Owl” to her as she swooped by. She also saw two horses inside the courtyard, and a pig roasting on a spit in a corner. Once in a while, she saw someone go turn the pig, but other than that, the only bandits she saw were Ox and the three watchmen, one on each watchtower (which she noted were all made of stone [CPM: actually the watchtowers and the bridges are made of wood], as is the entire fort except for the palisade). As she was leaving to head back to the party, the clouds parted and moonlight revealed an indented, sunken-in area in the earth, outside the palisade, just to the south of the fort; she landed and observed what appeared be a stone trap door. Did it lead inside the fort? She hurried back (dodging pot-shots that the watchmen were taking on her, with their bows!) and excitedly reported everything she’d seen.

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The adventurers conferred and decided to go explore this secret, trap door. Under cover of night, they drove their horses around the west side of the hill country surrounding the fort (giving the fort a wide berth so they wouldn’t be spotted). As they rode through the night, they noticed that the land surrounding the fort was completely stripped bare, up to 300 feet away from the fort, where a low, shrubby scrubland began. Proper “forest” did not occur around the fort, unless one walked for miles. The half-orc monk Tad, who has the highest stealth of all party-members, as well as darkvision, offered to stealthily crawl on his stomach to the trap door and see if he could open it—and see where it led. The human diviner Vincze cast Darkness on him (she actually cast it on a rock Tad carried in his hand) in order to give him even better cover. Tad set off while Jane, Vincze and the human fey-blooded sorcerer Khrystos waited in the shrubbery. After a few minutes of crawling up a low hill, Tad heard something behind him—when he turned to look, there were three zombies crawling out of the ground on the hillside, shambling towards him! Horrified, he wound his way back to the others in a roundabout fashion, leading the slow-witted zombies on a merry chase. As he turned around, he heard one of the watchtower guards shout “Our friends are restless tonight!” to another guard—apparently in reference to the zombies. As soon as Tad got to the shrubbery, the zombies lost interest and headed back to the low hill surrounding the fort, and dug themselves back into the ground.

At that point, it was about 4 in the morning, so the group decided to head off south [CPM: west. South is the lake…], and make camp in the forest there. On the way, they drafted a plan of action… a plan of assault against Public Enemy #1, the mysterious bandit leader known as the Stag Lord and his bandit cronies:

-Jettisoning the idea of using the trap door, it was proposed that the next day, the party will approach the fort via the front entrance (assuming that the zombies in the hills don’t haunt the road) in full bandit drag. Vincze will have cast all of her protective scrolls on the party (Mage Armor and Protection from Arrows for everyone); these spells last 4 hours, so they will have 4 hours to find the Stag Lord and kill him, once the scrolls are read. Khrystos will lead us to the front gate, and talk his way in by offering a tribute of wine (and showing the stag amulets). A more appropriate leader could not have been found, Khrystos being eager for revenge as the lone survivor of a Greenbelt clan wiped out by the Stag Lord’s men just over 3 months ago. Vincze may use the Dust of Illusion taken from the fallen kobold shaman, Tartuk, to disguise him. The approach will be on horseback, with Agamemnon (“Aggie”) the cat, Skyduster the owl and Trixie the rabbit accompanying Tad, Khrystos and Vincze, respectively. Jane and her wolf companion, Toboe, meanwhile, would wait outside (see below).

“The combination of disguise, the current password, the stag amulets and the booze may JUST be enough to get us in,” reasoned Vincze, out loud, as they trudged through the darkness after a long night of reconnaissance. Tad added, “we should try and stay undercover, in disguise, long enough to meet the Stag Lord, and put ourselves in optimal position to take him out—with minimal interference from the other bandits, especially his three lieutenants.”

Meanwhile, Jane and Toboe will wait in the wings, presumably hidden somewhere in the shrubbery surrounding the fort. At either a pre-arranged time, or perhaps on some pre-arranged signal (maybe Skyduster could come rouse them?), Jane will cast Spiderclimb (which she prepared on a scroll) on Toboe, and then assume eagle-shape; the two of them will then quickly top the Stag Lord’s palisade and join the fray. (To Jane’s dismay, her elk mount, Jakul, will unfortunately have to remain behind, in the woods; there is no way to sneak him in, and no way to hide him in the shrubbery outside the fort). Once entering the fort, Jane proposed using Soften Earth and Stone—and possibly the Produce Flame scroll she acquired from the Ghoul Queen, and/or alchemists’ fire—to bring down the central (NW) watchtower in a big explosion of mud and flame, adding to the chaos and drama of the evening.

Plan B: If, for some reason, Khrystos and the others can’t successfully bluff their way in, and are denied entrance to the fort: they will simply call Jane and Toboe, who will join them at the front gate. Jane will then use her two Warp Wood scrolls to blast through the palisade—and everyone rushes in, weapons raised and spells blazing.

Escape Plan: If everything goes pear-shaped, Jane will have a Swarm spell prepared, and she and Khrystos will both have one Entangle spell each prepared. These can be cast on as they’re making their escape from the fort. Vincze will also have at least one Web spell memorized to block the bandits if they try to pursue us.

“The time has come to embrace our destiny” said Vincze, grimly, as she finished reading her star-charts and wrapped herself in her bedroll, waiting for sleep to come.

Next: A Stag for the Stag Lord!

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Episode 18 - Tatzylwurms, Trolls & Thylacines
This episode was sponsored by the letter "T"

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The party had left the two captive bandits in Jhod’s capable hands and were making their way back to Epitaph when they were surprised by two tatzylwurms. One sunk its teeth into Vincze‘s leg, and then grappled her with its long tail. The other wurm bit into Corporal Horsington (Tad’s warhorse), who bucked and let out a shrill whinny. A short battle ensued, amid cries from Vincze of “don’t damage their heads! Oleg will give us a reward for them!” Most of the party trying to free Vincze, while Tad and the other horses attacked the second wurm. Although Janekfan failed to hit wurm #1 with her bow (she was firing into combat), and Khrystos‘s Sleep spell didn’t work on it (it was the first time he’d ever used it), Vincze was eventually freed, although she was bleeding and nauseated (-2 CON) by the primitive dragon’s foul breath weapon. Tad (and the other horses) quickly pummeled wurm #2 into pink dust. After the battle, Khrystos remarked about the irony of stumbling upon two creatures that we’d tried to hunt, unsuccessfully, in the not-so-distant past.

As it turns out, only one of the tatzyl heads was intact, but that was enough for Oleg, who gave us a generous reward (600 gp). The gold was added to the treasure horde the party found in the wurms’ nest; that horde (found on the skeleton of a would-be explorer) included gold and silver coins; a suit of magic scale mail armor; a masterwork longsword; a silver ring; a small statue of a nude female elf; and a drinking goblet. Svetlana paid us handsomely for all those items (save the ring, which Vincze kept for herself). The horde also included an old parchment map of the NW corner of the Greenbelt, rolled up in a tube. There are a few buildings (and other features) marked on the map which may bear closer inspection in the future.

After basking in the warm welcome from Oleg and Svetlana, the Greenbelt Defenders secluded themselves and convened what can only be called a council of war. Plans for attacking the Stag Lord’s fort were proposed and discussed. The four adventurers reiterated that subtlety and subterfuge were out of the question at this point because the Stag Lord was probably on his guard. In any event, the Defenders are not the stealthiest bunch—except for their animal companions and familiars, who would perhaps come in handy for reconnaissance.

Vincze earlier proposition, that the group spend a few days at Oleg’s waiting for the Wand of Cure Light Wounds to be delivered from Restov, and scribe some spells that would be useful for attacking the fort, was discussed. They agreed that Vincze should scribe 4 spells of Mage Armor (Khrystos having two potions of Mage Armor already), and 4 spells of Protection from Arrows. Meanwhile, Jane would scribe 2 spells of Warp Wood, which would come in handy for breaking through the wooden fence surrounding the fort if all else failed. She would also scribe a scroll of Spider Climb, which would come in handy for scaling the fence, and/or the watchtowers. The group also decided to stop at Crazy Old Bokken‘s to collect the herbal, healing salves that Jane had asked him to make for us. An additional stop, to explore the hex NW of the Stag Lord’s fort

Over the course of the next few days, Segra returned from Restov with the Wand. The group noted that since Jane and Khrystos were the only Defenders who could use the wand, their safety was of utmost concern during the attack on the fort. Jane and Vincze spent two days scribing their scrolls, while Tad and Khrystos gathered together bandit

ambushed by tatzlwurms on the way back to Epitaph. Get back to Oleg’s uneventfully. Sell scale mail and sword. Get wand.

Head to Bokken.

1 Day to Gold Mine – avoid 3 trolls.

2 Day to River Ford – avoid 4 trolls

Day 3 get to Fangberry Patch uneventfully

Day 4 explore forest for clearing, freed the thylacine and gave it rations. Find wooded glen with a crow with a locket around it’s neck.

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Episode 17

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Travel from Epitaph to Elk Temple – 1 Day
Travel from Elk Temple to Stag Statue – 2 Day Fight bandits, capture 2. 2, including the leader, get away.
Travel Back to Elk Temple – 2Day
Interrogate

[Vincze:
At the Temple of Erastil, we questioned Jhod about his dealings with the half-elf, Marina, and he stated only that he’d “taken care of her” or something to that effect. He was strangely silent on the matter.

The battle we waged against the bandit cell at the statue of Erastil was more difficult than any of us had predicted. Tad successfully intimidated one bandit after pummeling one to death, while I levitated and held my “ground” with a Protection from Arrows spell (first time I’d used either of those spells; they both worked perfectly). Meanwhile, Khrystos/Skyduster and Jane/Toboe finally captured one bandit after various divine spell mishaps (a misguided Swarm spell and an ineffective Entangle spell). Their leader (Damish), apparently a multi-classed ranger/rogue, gave us the slip, although Tad nearly caught him. We managed to capture the bandit that Tad had intimidated although he too nearly escaped into the night. At the end of the evening, of the 5 original bandits, one was dead; two (including the leader) escaped; and two were captured. Khrystos and I both suffered serious wounds in the battle, but Jane healed us.

The next day, we returned to the Temple of Erastil, captives in tow. Khrystos and I interrogated one bandit in a cave within the temple, while Tad and Jane waited outside with the other one. Although I was using a Detect Thoughts spell, very little was learned from the first bandit; when Jane revealed to him that I was using magic to pry into his mind, he immediately shut his mind off from us, and refused to answer any more questions.

Khrystos then left the room to begin interrogating the second bandit in the hallway. In a clever ruse, Tad insinuated to the second bandit that his friend had just been killed for refusing to talk… and Khrystos just nodded in solemn agreement. Scared that he might be next, the second bandit quickly began offering information about the Stag Lord and his fort. The bandit described the fort, confirming Cass’ description that it was surrounded by a tall fence of spiked wooden beams, and that there were 3 watchtowers as well. He confirmed that there were 3 lieutenants who resided in the fort almost all the time, in addition to the Stag Lord himself. Further, there is apparently a monster (!) inside the fort that screams and hoots! He also told us that the bandits who escaped yesterday probably were headed back to the Stag Lord’s fort, and would report everything to the Stag Lord, necessitating a bandit password change. He confirmed that the fort’s password changes every week, and to obtain the new password, bandits gather at a grove about 1.5 days’ travel (by foot) NW from the fort. There, they make offerings to the gods, after which the password is bequeathed to them. He showed us the rough location of the grove on a map, and told us it’s “near a place where we have a trap set up to capture animals for food.”

My vision is cloudy. I’m not certain what the fates have in store for us next. We’re all pretty certain that we’ve blown any chance for subterfuge at this point; the bandits who escaped have probably relayed their story to the Stag Lord, assuming they made it back there alive. So the question before us now is: Do we journey to the grove of trees and attempt to obtain the latest password? Or, do we head back to Oleg’s, and prepare for a direct assault on the Stag Lord’s castle?

Nettle’s curse wears heavy upon me. I must rest now.]

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Episode 16 - Downtime at Oleg's

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Research the Stag LordVincze aids Khrystos
Train Horses – Vincze and Khrystos aid Janekfan
Forage for Food and Herbs – Jane
Meditating – Tad
Helping Oleg Leveton Build – Finish Stable and Start on House – Tad
Gemcutting – Tad

Order Wand of Cure Light – pay 250gp as downpayment (500 gp still owed)

[Vincze: Khrystos and Vincze discovered quite a bit about the Stag Lord using a combination of conversation with visitors and Detect Thoughts spells:
1. The SL’s keep is near where the Shrike River and Lake Tuskwater meet, about 2 days’ travel south of the Trading Post.
2. The SL has 3 lieutenants (Akiros, Auks, and Dovin) with him in his keep and an unknown number of other bandits.
3. There are three watchtowers in the keep. The keep is surrounded by a strong wooden fence, through which there is apparently only one entrance, the front entrance. The keep is surrounded by low hills.
4. Rumors that the SL is a big drunk were confirmed.
5. There are 5 ‘bandit cells’ that operate for the SL. The SL doesn’t know all of his bandits, but he has the password for entrance to his keep changed every week for security purposes. A trapper told us that one of the cells just set up camp near an old statue of Erastil, in the Gnarlmarches west of Jhod’s temple. The trapper said they are likely to be there for a few days]

[Vincze: The Greenbelt Defenders made a quick decision to seize this opportunity to find the bandit cell at the Erastil statue, in order to get the latest password for the SL’s keep. Before heading out, they] Go to Crazy Old Bokken‘s – order Mother’s Love.

After this, they spend a night at the Gold Mine; thankfully, no monsters were encountered on route. As they travel, the Defenders make plans for finding the SL’s keep and possibly infiltrating it… One potential problem is that they won’t be able to bring the Wand of Cure Light Wounds (which they ordered from Oleg just before leaving the Trading Post) with them, if they hope to reach the SL’s keep before the password expires! What to do?… They may be forced to act against the SL without the Wand. ]

Head to Epitaph, encounter Marina the half-elf from the temple. Apparently she has been talking smack about Cass and Father Jhod. Greenbelt Defenders follow her and confront her. She claims Cass tried to rape her, but Vincze reads her thought and learns that she forced herself on Cass and Jhod bought her off to keep her quiet.

[Vincze: During our next episode, the Defenders will continue west to Jhod’s temple, where they will question the cleric about the Marina situation. From there, they will head west in pursuit of the bandit cell.]

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Episode 15 - Curses
Foiled again!

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Following the harrowing experience with the Ghoul Queen, the Greenbelt Defenders spend morning recovering. Jane trains Elke. [Vincze: We sold off much of the Ghoul Queen’s treasure (except for the chalice which Khrystos wanted, and the comb which Jane wanted, and the crystal skull which I wanted). Then we talked about possibly pooling our money and buying a wand of Cure Light Wounds (we may do that next session)]. In the afternoon, they decide to go see Crazy Old Bokken. They order some potions and spend the night waiting for Bokken to prepare them. [Vincze: I spent this night doing divination techniques trying to uncover the source of my nightmares, and found out that I was cursed. I apparently am now chronically “fatigued” ; I suffer -2 on strength and dexterity, and I can’t run, or charge. Bad.]

[The next day, I woke from a nightmare-filled sleep, and approached everyone else and told them of my previous nights’ vision (see Vision 6 of Vincze’s Visions )]
…Then the group made their way to the gold mine, where they spend another night, uneventfully.

In the morning, Jane finds some tracks which Vincze identifies as possibly draconic. Knowing tatzlwurms are draconic in nature, the group sets off following the trail. After losing the trail, and taking a quick assessment of where they are, they head along the river towards Epitaph. Jane detects a moving bush, which lashes out with its brachticles. A shambling mound; a plant creature that caused them some trouble, almost killing Tad and Toboe, before having enough and running off. [Vincze: my and Khrystos’ horses bolted, and the two of us spent most of our time trying to get them back (I finally ended up casting Webs and stopping them in their tracks)]. They limp on to Epitaph and encounter some trappers who share their fire. They are starting to rebuild. As they fall asleep, Tad swears he hears Aggie speaking in a language that he doesn’t understand.

Mid- afternoon of the next day, they get to the Temple of the Elk. Jhod and Cass tend to their wounds and Vincze speaks to him about the curse she feels she is under. Jhod tells her the only way to break the curse is to do as Nettles has commanded. A more experienced priest may be able to do more, but Jhod’s faith is not that strong. [Vincze: Total bummer for me :( In addition, Kass (the bandit converted to an acolyte of Erastil) confirmed a number of things: (a) the Stag Lord’s fort is near where the Shrike meets Lake Tuskwater (but the fort isn’t right on the shore, so we can’t approach by water); (b) there are indeed rumors of an old man living as a prisoner in the Stag Lord’s basement; © the Stag Lord is a big lush—he likes his booze; and (d) while it may be possible to convert some of the Stag Lord’s bandit followers to a “better life” (like we did Kass), the Stag Lord himself seems irredeemable and hopelessly evil (too bad; no “Grinch That Stole Christmas” ending for us!).]

The Defenders spend the night. In the morning, Tad asks Cass what a proper offering would be. Cass responds, “Nothing is more satisfying than the fruits of a days labor.”. The Defenders take the day and help Cass and Jhod clear some land for crops. [Vincze: the temple has a new denizen since we were last here: a female, soft-spoken half-elf acolyte]. Following the days’ labor, the Defenders spend the night at the temple. [Vincze: I also told Jhod of our plans to vanquish the Stag Lord, and asked him if he would take care of Trixie if she survived and I didn’t. He said yes.]

In morning Jane teaches Jakul to Come and sells horsie to Jhod.

3 days back to Olegs pass uneventfully. [VincΩe: The Defenders have decided to spend the next few weeks at Oleg’s, training our horses for battle, to prevent future bolting. We are also ordering armor for all of our horses.]

8 days

100 xp

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Episode 14 - Fall of the Ghoul Queen

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The Greenbelt Defenders watched in disbelief as the undead monster disappeared into the hole in the floor. While Magda comforted Danell, the party had a quick meeting and came up with a strategy for hunting down the horrid ghouls (for Tad, with his religious training in his monastery, confirmed that they were, indeed, ghouls): First, Tad would take Trixie, and using their darkvision, they would pursue the ghoul that grabbed Danell. Toboe would head down the same hole, but search the tunnel in the opposite direction as Tad and Trixie. Vincze and Jane, meanwhile, would guard the hole where the ghoul had just escaped, and Khrystos would watch the middens “sinkhole” where Magda’s husband had been dragged just a short time ago. Magda and Danell were hurried up onto the Trading Post walls and guarded by Keston Garess and his men.

Before the party split up, Vincze cast Mage Armor on Tad; Khrystos cast Mage Armor on Toboe, and gave his Wand of Magic Missiles to Vincze; and Jane cast Light on Toboe’s armor. Tad then warned everyone of a ghoul’s frightening ability to paralyze with scratches from their claws—and the fact that a person injured or killed by a ghoul has a high probability of becoming a ghoul themselves! Khrystos quickly went and checked where they’d left Magda’s husband’s body in the yard, and they were all relieved to hear that the body hadn’t been moved.

Tad and Trixie crawled through the tunnel after the ghoul who attacked Danell. Toboe headed into the same tunnel, but in the opposite direction as Tad and Trixie. Jane, meanwhile, cast Cure Light Wounds on Danell and restored his health.

Toboe soon discovered, to his surprise, that his part of the tunnel ended abruptly in a somber scene: a large cavern filled with human remains. Tad, meanwhile, reached the “middens”, where Khrystos was standing guard; Khrystos let the girls know of Tad’s whereabouts. After a short detour into a side-tunnel which led beneath the stables, Tad found himself followed by a ghoul (Trixie’s panic alerted him), sneaking up behind him. The rabbit-familiar lent her Diviner’s Fortune to the monk, helping him to rapidly dispense the foul creature with a “Flurry of Blows” delivered with his strong half-orc feet.

Meanwhile, above-ground, another ghoul clambered out of the middens and started straight towards Khrystos! The sorcerer yelled out in terror, prompting Jane to run to the window of the building she was in and land a well-placed arrow into its putrid, rotting flesh. Just then, Vincze—who was already heading to the middens as a result of being alerted by Trixie’s panicked emotional state—let loose a Magic Missile, which put an end to the undead being.

Desperate to reach Tad & Trixie, Vincze descended into the middens and tried to crawl down the tunnel towards them. This proved to be slow-going, however, so she read her Scroll of Reduce Person. At the same time, Trixie alerted Tad to another ghoul, headed straight towards them. Tad let loose with some martial-arts moves, again aided by Trixie’s Diviner’s Fortune. The ghoul, however, kept coming, clawing at the monk’s face and paralyzing him. Just then, the newly reduced Vincze reached Tad and—remembering the wand that Khrystos had lent her—finished off the ghoul with a wand-produced Magic Missile. Vincze pushed aside the defeated ghoul, scooped up Trixie, and (seeing that Tad was overcoming his paralysis) headed back towards the middens. After shaking off the ghoul’s poison, Tad continued down the tunnel, away from the middens and (from what Tad could deduce) out of Oleg’s Trading Post altogether.

Toboe, meanwhile, having been summoned back by Jane, was now exploring the last remaining tunnel: the one leading from the middens, from which a ghoul reached out and scratched Khrystos at the end of last episode. From what Jane could surmise from their empathic link, Toboe soon reached some sort of barrier and seemed confused. Unsuccessful in his attempt to climb over the barrier, the wolf turned back to the middens.

All this time, above-ground, Khrystos was watching intently as Skyduster circled the Trading Post, searching for any additional ghoul-holes from the air. (Luckily, it was a clear night, and the moon was nearly full). After a few minutes: Success!—his keen owl-eyes spotted a hole right in the middle of the field that Oleg Leveton and Tad had recently been plowing. Khrystos quickly alerted Jane and Keston, and then he & Jane headed out the main gate and into the field. Jane, with her low-light elven vision, descended into the hole and crawled along (there were two directions in this tunnel; she followed her instincts and headed away from the Trading Post). After a short time she reached a point where the tunnel opened up a bit, and she was faced with a steep slope that seemed to go up about 30 feet. This made absolutely no sense at all to Jane, since she couldn’t have been more than 5 feet underground! But with a successful Will save, she managed to keep her wits about her and return to the field to give Khrystos the news. A few minutes later, Tad appeared in the tunnel—crawling steadily forward with his monk’s nimbleness, he had indeed left the Trading Post and was now standing in the middle of the field with Khrystos and Jane. Jane relayed what she had found to Tad, and Tad went to see for himself. Easily climbing the 30-foot slope, he heard a woman’s voice coming from the darkness at the top: “Has one of my children returned? What spoils do you have for me, my child?” Could he have found the ghoul’s lair?—Who was this woman? Tad quickly climbed back down to get reinforcements.

Vincze meanwhile discovered Toboe, confused in the middens, staring down the tunnel he had just explored. Curious, she and Trixie headed down the tunnel. She convinced Toboe to follow them. She saw what had confounded the wolf: a tunnel ascending about 50 feet up! Try as she might, Vincze failed her Will save and stood transfixed, temporarily losing two Wisdom points as her mind attempted to grasp the situation. Finally, she was able to compose herself, and she, Trixie and Toboe tried climbing up the slope. Trixie made it to the top first, but didn’t find anything—all Vincze received was a feeling of “suspense” and curiosity from the rabbit. Vincze, still at the bottom of the slope after failing her Climb roll, sensed that her Reduce Person spell was about to end, and made haste to the middens, where she could safely assume her normal stature. At that point, Toboe nearly made it to the top of the slope, but failed his last Climb roll and fell 40 feet, landing on the dirt with a thud! Vincze quickly summoned Trixie back to the middens, and then waited as the seriously-injured wolf slunk his way back to them. After feeding Toboe one of her potions of Cure Light Wounds, she and Trixie climbed out of the middens. Then, after asking Keston where the others were, left the Trading Post and headed into the field to join them.

The Defenders discussed everything they’d seen. It appeared likely that Tad had indeed found the ghouls’ lair, and the voice he’d heard was the voice of their leader. The four entered the tunnels again, intent on reaching the ghoul’s leader and putting an end to the vile, undead infestation of their adopted home. All four reached the top of the slope: Tad first, Jane second, Vincze third and Khrystos last. They were greeted by that eerie, female voice once again! At the top of the slope was a short tunnel that opened (after a short 10-foot drop) into a cavern where Tad was the first to see their opponent: a statuesque female ghoul, dressed in tattered vestments, chanting away to herself… Vincze identified the spell she was casting was Protection from Good. Tad moved to engage the evil hag while his companions, one-by-one, dropped into the cavern. The foul Ghoul Queen reached out and with one finger, opened up a gaping hole in the half-orc’s chest! (was it a Cause Moderate Wounds spell?), and Tad realized that his martial arts moves (Flurry of Blows and Stunning Fist) would be ineffectual against this opponent. Jane fired an arrow at the hag but missed, while Vincze and Khrystos fired Magic Missiles at it, doing some serious damage to it. Next round, Tad switched to his commas[sic] [Chris – kamas], but failed to connect any of his blows against the monster! She began chanting again, and Tad found himself engulfed in flames! He felt his health rapidly fading away. Jane came to his rescue by conjuring a Flaming Sphere, rolling it at the Ghoul Queen, incinerating her in a puff of smoke. Thus fell the evil Ghoul Queen! Victorious, the Defenders searched the ghouls’ lair and found a heap of treasure, including some magic items (detailed below).

Epilogue: Over the next few days, with the elven druid Jane at his side to comfort and heal him, the young boy Danell made a full recovery. Apparently, he had not contracted the dread disease which causes a slow, painful transformation from ‘living person’ to ‘undead ghoul’.

500xp

You find the following

27pp, 242gp, 134sp, 947cp, three magical potions, three magical scrolls, an uncut onyx, an uncut zircon, a saltwater pearl, a crystal skull, a polished darkwood kuksa (it’s a drinking cup), a silver comb with an ornate handle that looks like a tree branch, and a silver chalice carved with images of faeries frolicking.

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Episode 13 - Boy Meets Ghoul
Ghoul eats Boy

Editor’s note: Feel free to add commentary in here, but please do not erase or delete existing text. Add comments in italics, beginning and ending with “[” and “]”, and follow the initial [ with your character name and “:”

The Greenbelt Defenders sent Jane‘s animal companion, the white wolf Toboe, to investigate the burned-out house next to Nettle’s Crossing. After a few minutes, he returned with nothing to report. The party then decided to ring Nettle’s bell by using the cantrip mage hand, which Khrystos knows. Immediately after Khrystos rang the bell, a gruesome, stinking, undead monstrosity rose from the river below and started walking across the surface of the water towards them. He said, “You are not my tormentors. Throw the body of the Stag Lord into the river or join me in my fate.” Jane responded by assuring the creature that the party is, in fact, intent on killing the Stag Lord and once this is done, his body will be thrown in the river. Quest Log. Apparently satisfied with this response, the undead monster sank beneath the waters once more. Just then, Vincze received a vision— see Vincze’s Visions—but one from the past, not the future. The vision suggested that this man, formerly known as Nettle, had drowned in the river at the hands of bandits. During this vision she re-lived the horror of Nettle’s final moments, but wanted to know more. So she rang the bell again, and the creature rose again, repeating the same words as before. She asked him if bandits had drowned him there, but the creature just repeated the same words. Vincze started telling him that revenge wasn’t the answer, and implying that he needs to get his anger under control, and the creature approached her and sent her reeling back with fear. He then disappeared once more under the river’s surface.

The adventurers continued to follow the river as it twisted and turned. They camped for the night on an oxbow along the river, only to be woken up in the middle of the night by three hungry wolves looking for a meal. Partial to wolves, Jane appeased two of them by throwing them rations from her pack. The third, however, came a little to close, threatening Khrystos, who was rudely awakened. The sorcerer attempted to use his bloodline power laughing touch (for the first time in this campaign), but couldn’t succeed at touching the wolf. Vincze drew first blood by hitting it with a magic missile_, and Jane then rendered it unconscious. She then delivered a [sic]_cou de gras, ending the miserable cur’s life. Afterwards, she spent some time skinning the animal; the party, following her lead, spent the next week of travel curing its hide.

The next day, the party continued to follow the river, mapping as they went. Jane and Vincze soon realized that, given the direction they were headed, the size of the river, and the direction of its flow, the river could be the Shrike—the river along which the city Restov, in Brevoy, is situated. The party quickly decided to try and confirm this by following the river all the way to a trading post just outside of Restov, mapping as they went. After a day or so of travel, with no encounters, the party’s travel was halted by a 50-foot waterfall, which Vincze dubbed Paradise Falls. The party found a cave behind the waterfall but decided to camp outside under the stars, at the foot of the cliff, adjacent to the falls. The next day, they decided to abandon their quest for the trading post outside of Restov and instead head to Crazy Old Bokken’s to deliver the fangberries—and take advantage of his offer to sell them some discounted potions if they provided the berries.

During their journey to Bokken’s, the fangberries started to go soft and so Jane used the orison purify food and water every day, from that day forward, to keep them fresh. Meanwhile, Vincze began sleeping restlessly, haunted by a strange nightmare where she found herself underwater, staring up at flickering lights. (see Vincze’s Visions ) She could only take this to mean that she was somehow reliving Nettle’s death—had the hideous monster cursed her, somehow?

Finally arriving at the hermit’s home, the Defenders presented the fangberries; he was duly impressed with the quantity. When asked, he didn’t seem to know anything about the chew spiders which made the fangberry bushes their home. After some negotiating, Bokken agreed to sell them some potions of cure light wounds, mage armor, and invisibility. Although he had the healing potions in stock, he asked the adventurers to stay the night so he could brew the others. Vincze, contemplating taking up potion-brewing in the future, watched intently and took copious notes.

One day’s journey later, the Greenbelt Defenders finally returned to Oleg’s Trading Post. Oleg Leveton had finished preparing his field and was getting ready to plant it. Svetlana was overjoyed to see them all and told them that she had helped the Trading Post avoid some very bad storms recently by securing everything as she learned as a child (Jane had in fact noticed signs of recent bad windstorms just prior to arriving at the Trading Post.). Vincze inquired whether a letter from Rada had arrived for her but was disappointed that one hadn’t. Vincze also introduced her to two recent arrivals to the Trading Post, a woman named Magda and her shy, four-year-old son, Danell. Vincze offered her rabbit familiar to Danell to try and bring him out of his shell, but he refused. At the end of the day, Jane finished a weeks’ worth of training (much of it on the road) and finally teaches but did not succeed in teaching Jakul to “heel”. [Chris – I thought Jane failed her roll?] [Scott: Yes you’re right, she did fail it—I asked Chantel today and she confirmed. So Jane cannot ride Jakul quite yet (hopefully, soon!) ]

That night, Vincze received the same nightmarish vision she had been experiencing since their encounter at Nettle’s Crossing. In the middle of this vision, she & Jane were both woken up by screams. Jane raced out of the bunkhouse with Toboe at her heels, while Vincze donned her robe and woke Khrystos. Following the noise, the Defenders found Magda and Danell, who were very upset. They told Jane that Magda’s husband, Danell’s father, was taken down into the middens by some horrible creature. They all ran towards the nearby middens, and Jane and Khrystos jumped into the pit that Magda pointed to. Immediately after jumping in, the bottom of the pit collapsed, creating a small sinkhole with Jane and Khrystos at the bottom. The sewage then drained to reveal three, three-foot high tunnels leading away from the sinkhole.

Jane gave Toboe the missing man’s sent (from a piece of his clothing provided by Magda) and sent him down one of the tunnels. Vincze then sent Trixie down another tunnel, while Khrystos sent Skyduster to retrieve the diviner’s backpack, which contained her scrolls—namely, her scroll of Reduce Person (which Vincze thought might be useful to send one of the PC’s down one of the tunnels). The party asked Svetlana to lock Magda and Danell securely in the main building.

Toboe couldn’t follow the scent in the stinking, sewage-lined tunnels; Trixie, meanwhile, eventually came across the dead man’s body in her portion of the labyrinthine maze. Toboe ran to the rabbit’s tunnel and dragged the body out, which moments later was shown to be Magda’s husband—covered by bloody claw marks. Soon after, a gray, cold, clawed hand reached out from the third tunnel and scratched Khrystos on the leg! The startled adventurers decided against shrinking one of their own with reduce person, in order to head down into the tunnel after the monster.

Just then, the party heard more screams! This time, they were coming from the main building, where Svetlana had locked Magda and little Danell. While Svetlana Oleg struggled with the lock, the adventurers broke a window and Toboe jumped through, followed by Jane. They were startled to see Magda holding Danell and pulling him with all her might from an opening in the floorboards, where the boy was being pulled slowly and steadily by a pair of gray, clawed hands. At Jane’s direction, Toboe raced to Magda’s side and helped Magda pull Danell to safety. Revealed in the half-light for just an instant, the grayish-green, hideous ghoul [Chris – you do not know what kind of creature it is.] bared its yellow teeth, disappearing with an evil HISSSSSSSS!”

XP: 700xp
9 days

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Episode 12 - Pick-Your-Own Fangberries at Chew Spider Farm
Fun for the whole family!

Editor’s note: Feel free to add commentary in here, but please do not erase or delete existing text. Add comments in italics, beginning and ending with “[” and “]”, and follow the initial [ with your character name and “:”__

A tinker, Segra Leofurbut, arrived the day before the Greenbelt Defenders returned and set up shop outside the trading post. The first couple of days, she does OK, but by the third day, Svetlana Leveton needs to exert quite a bit of influence to prevent customers from being led astray.

The Defenders talk to the tinker and convince him to join forces with Oleg Leveton to act as a supply caravan to Restov. The tinker would also supply Epitaph and the woodland temple of Erastil.

Travel south, 2 days, to the Boar’s Nest. [ Vincze: before leaving Oleg’s, I posted a letter to Rada Pendulfsen in Restov. You can read it here: Vincze’s First Letter to Rada ] Party attacked by whiptail centipede. [ Vincze: Each party member acted quickly to secure their horse, and our new Elk, Elkie (aka Jakul ). Jane’s animal companion, the sturdy wolf Toboe, tried to take a chomp out of the centipede, but missed. Khrystos fired his wand of magic missiles at it, doing some damage, while Skyduster rained down rocks on the beast. Both Jane and Vincze fired upon it with missile weapons, but missed miserably. The huge centipede then whipped his tail at Toboe, wounding him grievously; his next attack, with his mandibles, nearly took down Khrystos. The last rounds of combat included Jane conjuring up a Flaming Sphere; Vincze spinning a Web spell; and the monster mortally wounding Vincze, injecting her with agility-sapping venom. Jane’s Flaming Sphere finally killed the vermin, reducing it to a charred [Chris: exo-]skeleton. ](150xp).

After the battle, Tad joined the rest of the party. They camped and then moved on to the temple of Erastil. Jhod and Cass greeted them, and Jhod healed Khrystos’ wounds and Vincze’s deflated poisoned boobs. The party spent the night at the temple and Jhod used a Heal spell to cure Vincze’s poison.

One day was spent reaching the forest’s edge, and the party camped. Elkie gets lucky [ Vincze: And Khrystos, whose watch this occurred on, slept through the entire, noisy unsavory encounter… ].

The next day, the party spent the day exploraging. (100xp) and then camped overnight.

The next day, while exploraging, [ Vincze: the party discovered a narrow valley containing the fangberry patch that the potion-making hermit Crazy Old Bokken had told them about. The party observes the patch of bushes and notices that the entire area is covered with fine spiderwebs; further inspection reveals that the webs are the product of Chew Spiders—nasty vermin that swarm and chew aggressively on anyone who invades their space. After much discussion, and a failed attempt to lure the spiders away by rock-throwing, Vincze realizes that her new spell, Unseen Servant, would be perfect for picking the berries that Bokken tasked them to gather. Unfortunately, she doesn’t have the spell prepared today, so the group decides to camp for one more night so that she can memorize it. ] (100xp)

The next day they go back to the thicket, and Vincze uses Unseen Servant. [ Vincze: picking 7 big batches of berries over the next few hours. Khrystos stays with me to oversee the picking, and admire the new, blue shawl that Svetlana recently knitted for me. Meanwhile, Tad and Jane explore around the edges of the thicket. One more quest nailed! Quest Log. The group then travels east, camping overnight; and, at the end of the day (the 7th day of continuous training by Jane), Elkie is finally able to cum on command. ] (400gp + 100xp)

The next day, the party searches the hex to east, and finds a way to ford the River. They then camp another night. (100xp)

The following day, the Defenders search the [ Vincze: already partially-mapped ] Sootscale Kobold hex. (100xp). They camp yet another night, and the next day they head northeast, where they come upon an old rope crossing the river gorge between two dead trees. Vincze: Adjacent to this, the party spots a grimy sign reading ] “Nettle’s Crossing – 5 gp. Ring bell for service”, and a crumbling overgrown ruined cottage. [ Vincze senses dark magic at work here… the whole place reeks of it…… ]

1150xp
9 days

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Episode 11 - Boar-ed and Restored
The Reckoleconing

Editor’s note: Feel free to add commentary in here, but please do not erase or delete existing text. Add comments in italics, beginning and ending with “[” and “]”, and follow the initial [ with your character name and “:”_
--
After Jane takes the elk, the party travens southwest to Epitaph. THey spend the night in the woods after Khrystos pays his respects.

cernunnos_the_horned_god_by_aryundomiel-d3jkgvu.jpg

After two days of searching, they find Tuskgutter, the boar, and kill him, involving webs and fire. They chop off the boar’s head, and strap it down to a rather unwilling horse.

After another two days of searching, they come upon a clearing with a cliff carved with an elk, a cave opening and a stagnant pool with the statue of a stag-headed man. A fight ensues with a bear, and it is revealed that the bear is actually a man.

They return to Oleg’s Trading Post . Vekkel Benzen gives the group his bow, Gutter of Tusks, and a quiver of magical arrows, which Jane claims. Jhod Kavken Thanks the group for their service in cleansing the shrine to Erastil, and promises free spellcasting to them. This includes healing them up. He then gathers his belonings, and he and Cass set off for the shrine.

Jane spends several days training Jakul. Tad helps Oleg in the fields, while Krystons and Vincze do….what, exactly?

1200xp
7 days

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